“The Forbidden Caves,” Super 78’S First New Attraction For 2015, Opens At Belgium’s Bobbejaanland Theme Park
LOS ANGELES, CA, May 18, 2015 – Bobbejaanland Theme Park in Lichtaart, Belgium, has just premiered The Forbidden Caves, a high-tech 3D media-based thrill ride created and produced by Super 78 Studios. Only the second “Immersion Tunnel” attraction in the world, The Forbidden Caves takes guests on an action-packed subterranean adventure filled with supernatural creatures.
Visitors to the Southeast Asian rainforests of Khyonesia travel deep underground to join “Jasper DuBois’ Amazing Cave Tours.” They soon discover that they are trespassing into an enchanted domain, encountering giant insects, stone statues come to life, and a colossal final “guardian” standing tall over a lava-filled chasm.
Super 78 developed The Forbidden Caves’ original story and IP, and produced every aspect of the attraction, including the extensively themed queue and pre-show. Super 78 also provided art direction for “Adventure Valley,” the new themed area around the ride. Super 78’s Creative Director Brent Young, who led the project’s creative development and directed the ride film said, “We are really excited to see The Forbidden Caves making its debut at Bobbejaanland and anchoring a whole new ‘land’ at the park. We had a lot of fun really transforming this section of Bobbejaanland into a more cohesive, immersive and thrilling experience.”
Working with Riva Creative, Young was the Attraction Creative Director / Film Director for The Lost Temple, the first Immersion Tunnel ride which opened at Movie Park Germany in 2014. (Bobbejaanland and Movie Park Germany are owned and operated by Parques Reunidos.) Immersion Tunnels wrap around guests 180 degrees with a 5-meter-tall screen as they sit in a motion-base ride vehicle. The “full field of vision” projected 3D media coordinates with the dynamic pitch, roll and heave of the vehicle to create an almost unprecedented illusion of reality.
Both The Forbidden Caves and The Lost Temple were produced using Super 78’s Mushroom VR™, a “pre-experience” design development tool for the Oculus Rift. “With Mushroom VR, we were able to significantly reduce the development timeline and budget by allowing all of the project’s stakeholders to ‘ride’ The Forbidden Caves at every stage of the design process,” Young explained. “Using VR technology is just one way we are striving to make this kind of deeply immersive, world-class themed experience affordable for regional parks around the world.”